01

Design Systems

Component libraries and tokens built inside real platform constraints, so teams ship consistently at scale.

02

AI-Assisted Products

AI generates possibilities. I decide which ones deserve to exist. Faster exploration, same critical judgment.

03

Complex Digital Products

Multi-step workflows, edge cases, and systems with real operational weight not just clean happy-path screens.

04

Platform UX

Turning sprawling enterprise tools into experiences people can actually navigate.

01

Design Systems

Component libraries and tokens built inside real platform constraints, so teams ship consistently at scale.

02

AI-Assisted Products

AI generates possibilities. I decide which ones deserve to exist. Faster exploration, same critical judgment.

03

Complex Digital Products

Multi-step workflows, edge cases, and systems with real operational weight not just clean happy-path screens.

04

Platform UX

Turning sprawling enterprise tools into experiences people can actually navigate.

About

I'm Albertine Felipe, a Product Designer based in Fortaleza, Brazil. I originally started my career in Fashion Design, a field that shaped how I see visual structure, detail, and aesthetics. Later, I transitioned into digital product design and graduated in Systems Analysis, which added a more technical and analytical layer to how I approach problems.

Today I work on digital products, often focusing on platforms, design systems, and experiences with complex workflows. I bring structure to messy problems and collaborating closely with teams to make ideas clearer and easier to use. For the last few years I've been building with AI, not just designing with it, taking ideas from problem to working prototype. AI speeds up exploration, but deciding what deserves to exist stays my call.

About

I'm Albertine Felipe, a Product Designer based in Fortaleza, Brazil. I originally started my career in Fashion Design, a field that shaped how I see visual structure, detail, and aesthetics. Later, I transitioned into digital product design and graduated in Systems Analysis, which added a more technical and analytical layer to how I approach problems.

Today I work on digital products, often focusing on platforms, design systems, and experiences with complex workflows. I bring structure to messy problems and collaborating closely with teams to make ideas clearer and easier to use. For the last few years I've been building with AI, not just designing with it, taking ideas from problem to working prototype. AI speeds up exploration, but deciding what deserves to exist stays my call.

CONTACT

Got a messy problem worth solving?

Say hi.

CONTACT

Got a messy problem worth solving?

Say hi.

© 2026 Albertine Felipe

© 2026 Albertine Felipe

Albertine felipe

I turn messy product

problems into clear 

digital experiences.

I understand first, organize second, design third. Most of my work happens before the interface: mapping the problem, the business goal, and the constraints so the design that follows actually holds up.

Albertine felipe

I turn messy product

problems into clear 

digital experiences.

I understand first, organize second, design third. Most of my work happens before the interface: mapping the problem, the business goal, and the constraints so the design that follows actually holds up.

Scroll

Selected Work

GoExplosion

·

2024

A Platform Where Creators Sell Events at Scale

20,000

seat capacity, reserved seating flow

GoKursos

·

2025

Rebuilding an Infoproduct Platform

2x

faster redesign, AI-assisted with human judgment.

Minerva

·

2023-2024

A Design System Built for Low-Code Constraints

80+

products served across 120 developers

Piracanjuba

·

2023

Internal Tools for Enterprise Operations

300+

daily users, support tickets down to near zero

About

I'm Albertine Felipe, a Product Designer based in Fortaleza, Brazil. I originally started my career in Fashion Design, a field that shaped how I see visual structure, detail, and aesthetics. Later, I transitioned into digital product design and graduated in Systems Analysis, which added a more technical and analytical layer to how I approach problems.

Today I work on digital products, often focusing on platforms, design systems, and experiences with complex workflows. I bring structure to messy problems and collaborating closely with teams to make ideas clearer and easier to use. For the last few years I've been building with AI, not just designing with it, taking ideas from problem to working prototype. AI speeds up exploration, but deciding what deserves to exist stays my call.

CONTACT

Got a messy problem worth solving?

Say hi.

© 2026 Albertine Felipe